Dragonlands will be less rich in new classes than in new origins. If some are new, their mechanics are not. The classes are a bit like the basics of TFT, the foundation that Riot Games works on, while the origins have the ambition to bring something new to the game, but in this set some traits that were traits of ancient origin are too Great features that should bring some renewal to the gameplay. As a reminder, the dragons count for 3 characters of a randomly selected trait (classes or origins), hence the fact that it states when a champion belongs to this synergy.
Innate: Gains bonus range (2 cells).
Snipers gain attack speed based on the distance between them and their target.
2 -> 12% AS
4 -> 25% AS
6 -> 40% AS
Master: Esreal, As he, Pull out, Varus, Xayah
Innate: At the start of combat, jump onto your opponent’s backline.
Assassin spells can be critical, gaining a critical hit chance and bonus critical damage.
2 -> 15% Critical Chance and 25% Critical Damage.
4 -> 30% Critical Chance and 45% Critical Damage.
6 -> 45% Critical Chance and 70% Critical Damage.
Master: Kayn, Qiyana, Diana, hoe, pyke
Your team gains additional maximum HP. Fighters get double the bonus.
2 -> 125 hp
4 -> 250 hp
6 -> 450 hp
8 -> 800 hp
Master: Tahm Kench, skarner, shen, Illaoi, Olaf, Sylas, Orn, Sy’Fen (Dragon)
Every 5 attacks, Gunner fires a cannonball that explodes, dealing physical damage around the target.
2 -> 225 damage
4 -> 475 damage
6 ->1200 damage
Master: senna, Hex, tristana, cork
Once per battle, when they reach 50% of their HP, the Guardians and closest ally gain a shield. These are cumulative.
2 -> 300 shield points
4 -> 500 shield points
6 -> 800 shield points
Master: Leona, Taric, Braum, threshing, Idas (dragon)
Mages cast their spell twice and gain a percentage of bonus AP.
3 -> 80% AP
5 -> 105% AP
7 -> 125% AP
Master: Heimerdinger, Vladimir, Lilia, nami, Rize, Sylas, zoe
Your team gains magic resistance.
2 -> +40RM
3 -> +80RM
4 -> + 175 RM
5 -> +300RM
Master: nami, lulu, Shi Oh Yu (dragon), bard
Summoners gain mana each time a skill is cast (by an ally or an enemy).
2 -> 4 mana points gained
4 -> 8 mana points gained
Master: anivia, lulu, sona, Aurelion Sol (dragon)
The transformation grants bonus lives and heals for the same amount.
2 -> 50% of the champion’s maximum health
4 -> 70% of champion’s maximum health
6 -> 100% of champion’s max health
Master: Nidalee, gnar, swan, Elise, Neeko, Shyvana (dragon)
Warrior attacks have a 25% chance to increase the damage of the next attack.
2 -> 120% damage
4 -> 300% damage
6 -> 600% damage
Master: Aatrox, shen, you, Olaf, Jasuo
Innate: Charge toward their targets, gaining movement speed.
Horsemen gain armor and magic resistance. At the start of combat and after a charge, this amount is doubled for 4 seconds.
2 ->30 armor and RM
4 -> 45 armor and RM
6 -> 60 armor and RM
Master: Sejuani, Lilia, well, Hekarim
Choose a hero by giving him the item: Blessing of the Dragon Mage. The hero gains additional HP and AP. These amounts are increased by 5% per star level of your dragon mages.
3 -> 500 HP, 25% AP
6 -> 850 HP, 50% AP
9 -> 1650 HP, 75% AP
Master: karma, Sett, As he, Lee Sin, swan, Volibear, Jasuo
3 -> At the start of each battle: An adjacent ally binds their spirit to the Legend, which gains 100% of their HP, Armor and Magic Resist, and 40% of their AP.
Master: anivia, Volibear, Orn
Allies that survive combat have a 20% chance to generate a chime. Bard always chimes when he dances.
Each Chime harvested increases your chance of finding level 3, 4, and 5 champions by 1%.
Dragonlands has finally been announced by the teams at Riot Games. The future Teamfight Tactics set will bring its share of new features, but also old mechanics. Release date, dragons, original mechanics, ambitions of the set… all information about the new set is here.
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