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God of War: Ragnarok is a few months away, but other than a few trailers, we haven’t learned much about Kratos and Arteus’ upcoming father-son excursion. Two of the game’s key combat designers, Mihir Sheth and Denny Yeh, have broken their silence and taken a look at the ex-Spartan’s new combat abilities.
Speaking to Game Informer, Sheth and Yeh detailed some of Kratos’ new combat techniques, including the ability to infuse both the Leviathan Ax and Chaos Blades with enhanced elemental traits depending on the weapon – Ice for the ax and Fire for the blades. This activates new weapon signature moves – Frostwake for the Axe and Whiplash for the Blades – which deal massive damage to opponents.
Shields will play a bigger role in God of War: Ragnarok’s combat scheme, with new types of shields affecting how certain shields can be used in combat. Some, like the Dauntless Shield, are lighter but excellent at parrying – they flash red to indicate the right moment to parry – while others, like the Stonewall Shield, are more robust and better suited to slower combat, absorbing damage and a Create a shockwave that knocks enemies down when enough damage has been absorbed.
Sheth and Yeh also delve into a new breed of enemy called the Grim, a lizard-like creature that stands on two legs. Some powerful Grims, including a cursed variant, can shoot bile from their mouths, making them a ranged threat. No other new enemies were revealed, but Sheth and Yet said areas will repopulate with new enemies as the game progresses, so backtracking through an area can reveal new challenges.
God of War: Ragnarok is the sequel to 2018’s God of War soft reboot and marks the end of the story, which is based on Norse mythology. It is slated for release on November 9th on PlayStation 4 and PlayStation 5.
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