One of the most beautiful games on the Xbox Series X was developed by one person

Published in complete anonymity, Bright Memory: Infinite is one of the most beautiful games for Xbox Series X. It was designed by just one person.

May 7, 2020: Microsoft chose this date for a presentation of the first games of the Xbox Series X. It was an opportunity for the Redmond-based company to show what their console – the most powerful in history – had in its stomach. The video had started with the stunning sequences of a title Bright Memory: Infinite. In a few seconds we were stunned: visual effects, you want some, reflections to die for, fluid movements, seductive textures… For a first interview, the promises were there.

Oddly enough, we haven’t heard about it yet Bright Memory: Infinite thereafter. And can you imagine that it launched on July 21, 2022 in complete anonymity on Xbox Series X but also on Xbox Series S, PS5 and Nintendo Switch (knowing that it has been available on PC since November 2021) . Intrigued by this very action-oriented title, I started Bright Memory: Infinite on the Microsoft console to see what has become of the impressive presentation of the project developed by one man. Without question, the FPS are increasing in the category of the most beautiful games available on the Xbox Series X so far.

Bright Memory: Infinite. // Source: Xbox screenshot

Bright Memory: Infinite it’s nice, and that’s about it

Behind Bright Memory: Infinitewe find the independent studio FYQD studio consisting of a single person named Xiancheng Zeng. This 3D environment specialist dedicated his free time to a first demo called bright memory (released March 2020), which had received excellent feedback on Steam. Bright Memory: Infinite is not really a sequel but a way to go even further with similar bases. It was developed on the Unreal Engine thanks to tools that allow newbies to create complete games without typing a single line of code. ” I use blueprints when working on game development because I’ve only worked as an artist specializing in 3D environments and have no programming experience he confessed in a 2019 interview published by WCCFTech.

A flagship of ray tracing

As soon as we know Bright Memory: Infinite was created by one person, we are even more impressed with the result. It’s actually a standard bearer of ray tracing, that advanced display technology that’s hard to convince on the latest generation consoles (it often requires too many sacrifices). In case of Bright Memory: Infinite, the ray tracing supports a little more the Asian atmosphere of a world on the brink of chaos, constantly disturbed by climatic events after the appearance of a strange phenomenon. The screen is constantly flooded with eye-catching visual effects, from reflections off metallic surfaces to flames and small particles. It is visually very generous and spectacular, knowing that ray tracing does not prevent playing at a comfortable frame rate of 60 fps (there is also a 120 fps mode and without ray tracing).

This advantageous appearance nevertheless affects the technical solidity, far from being at the rendezvous. During my game, I faced more or less annoying bugs (worst: actions that don’t trigger), crashes, slowdowns in the menus… We perceive a lack of care in the interfaces, which is certainly related to nature related to the project (one person for everything). Should we be careful? Yes, in any case. Especially since several updates can rectify the situation a little in the coming weeks and months.

In terms of gameplay, Bright Memory: Infinite definitively imposes his style, with a very intense action that borders on frenzy. Forced to investigate strange upheavals as a result (don’t expect anything from the narrative), the heroine is as comfortable in long-range combat as she is in close-ranged defense (there are even parries). The result is very dynamic, almost choreographic and above all very old-fashioned clashes. There’s nothing very subtle and when the adventure is over (a little over 2 hours) we have more of the impression of having played the demo of a game that could be much more ambitious. Even for less than 20 euros, the condensed experience is expensive – not to mention that there is also some clumsiness behind good ideas.

Xiancheng Zeng doesn’t master everything, like those side sequences where Bright Memory: Infinite becomes an uninteresting game of stealth (a problem for the rhythm) or a game of pursuit with no tail or head (in the car). He also shows an apparent lack of taste when he suggests swapping out the heroine’s outfit for something more sexual. In 2022, nobody wants to turn a female protagonist into a simple fantasy object. There is zeal in it Bright Memory: Infiniteand that’s a shame.

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