DOFUS TOUCH 1.55 : Ecaflip 2022, équilibrages de classe, refonte ?

DOFUS Touch 1.55: Ecaflip 2022, class balance, redesign?

The Ecaflip features an ancient class and suffers from several gameplay bugs a redesign a great balancing with Dofus Touch 1.55. The Heart of Legend update shakes up its elemental paths, removing one and revamping old spells!

Ecaflip on DOFUS Touch in 2022, class balancing leads to a rework?

Note that our assessment changes remains subjective and depends entirely on the vision of the editors. As such, this session is more beneficial for classes with few nerfs.

  • nerve : The spell is less strong
  • Neutral: Destiny stays more or less the same / The changes even out / The change is to be applied to the class as a whole
  • HIGH : The magic is stronger

General

To match its new tools, the Ecaflip sees its characteristics revised. As a result, it benefits from better earth, water, and air paths without making as many sacrifices (damage adjustment only). As a reminder, apart from Wisdom and Vitality, the levels are:

  • 1 for 1 to 100;
  • 2 for 1 to 200;
  • 3 for 1 to 300;
  • 4 to 1 to 400;
  • 5 to 1 over 400.

You will notice many article changes. A certain number of spells will change color, with or without the addition of new random mechanics!

Changes for the Ecaflip with Dofus Touch 1.55

heads or tails
(New)
On an enemy: Deals earth damage
On an ally or the caster: Increases CC
damage increase
HIGH
rough tongue Becomes water
damage increase
In the event of a critical hit, allies take no penalty
HIGH
perception Bonus: Damage => Power
Increase repeat interval by 1
Neutral
bluff Deals air damage and reduces shock resistances
damage reduction
Maximum Accumulation: None => 2
HIGH
Summoner’s Claw The Chat Attack spell can now cause an Air, Earth, or Water Lifesteal. Neutral
Ecaflip’s luck
(New)
Heals % but increases damage taken from spells for 1 turn. Neutral
All or nothing damage reduction
Don’t hurt allies in CC
Neutral
cat spirit become air
damage reduction
No longer applies a penalty to removing AP.
Neutral
Topkaj Becomes water
damage reduction
In CC, life steals water
HIGH
roulette No longer gives primary stats (AP, MP, Elemental)
Can increase % damage
Duration: 1 => 2
Restart Interval: / => 1
Neutral
Playful claw damage increase
CC rate: 1/50 => 1/40
HIGH
shamrock
(New)
Heals the target for two turns with each critical hit it deals
CC Rate: 1/50 (only cast spells)
HIGH
reflexes becomes earth
damage increase
CC rate: 1/50 => 1/35
HIGH
Cuddling
(New)
Deals Air damage and moves the caster 1 closer to the target
Range: 2-5 unmodifiable, in line or diagonal
AP cost: 3
3 throws per round, 2 per target
HIGH
feline Becomes accessible at level 1, with no conditions
For each CC, increases the number of throws per target per turn by 1 for 1 turn
Friendly target healing is now a percentage of health
CC rate: 1/50 => 1/35
HIGH
Ceangal’s claw becomes earth
damage reduction
CC rate: 1/40 => 1/35
HIGH
recop Elements: All => Earth/Water/Air
damage increase
Neutral
Fate of Ecaflip become air
CC rate: 1/40 => 1/35
Neutral
setback
(New)
Becomes the special spell of the class
Makes targets in an area “unlockable” and applies the gravity condition to them on the next turn
CC: none
Neutral

Results

The Ecaflip will remain more or less the same with the next game update, but the comfort and its various gameplays are much more solid now, with solid earth, air (+ Do Pou) and water routes. Casual lovers will always enjoy playing the class, with new items to spice up their battles. Either way, you’ll have a much better time in both PvP and PvM.


#DOFUS #Touch #Ecaflip #class #balance #redesign

Leave a Comment

Your email address will not be published.